It’s been a few days, and there have been a few updates.

Sorry about the delay in posts, I have been visiting family for the last 3 days or so, today was the first day in quite a while I’ve gotten to work on my project.  However, there is some good news:


I added some rudimentary skills (one per weapon type).  I also added a stamina system, which depletes when sprinting, regenerates when not sprinting, and is used by attacks.  The attacks use more and more stamina with each successive swing, so after a while it is truly not worth swinging away, and you should just wait a moment so the stamina cost is reset.


I posted a collaboration post about the project, and hope to hear from some people who can take over the art, and possibly AI side of things, so I can focus more on the things that I am good at.