I have been interested in gaming since I was little, and have always been a hardcore gamer. Even when I was young, playing outside was subpar compared to playing games like Legend of Zelda, Goldeneye, and Super Mario World.
As I got older, I really desired to test games for a living, I thought what could be better than playing games all day for a living. After watching the movie Grandma’s Boy, I realized that game testing is a horrible job, and I would not wish it on anyone. Instead, I decided that I wanted to make games.
I had given up on the idea for a while, thinking I’d never be able to do it. When I turned 20, I decided to try and learn to program so I could make my own games. I started with C++, which was a trainwreck. I was learning from a source that hadn’t been updated in over 16 years, and I couldn’t grasp a few concepts. I completed the course, barely, but then I couldn’t figure out what to do to proceed. After trying for a few days, I gave up.
Not long after that I discovered that using a game engine to program should be much simpler. I got a team together to work on a project that we all thought was a great idea. The team dissolved for multiple reasons, including the engine I was using, HeroEngine had it’s own propriety scripting language that neither I, nor veteran programmers could learn well. Once again, I got really bothered by this, and gave up for a few months.
I looked for the best place to learn C#, and found a site called Channel 9, which I can greatly recommend, the guy was very easy to learn from. After doing most of his course, I felt I was competent enough since I had finished two other language’s courses. I grabbed a unity book, Unity 3.x Game Development Essentials. I completed the book, and that’s where this blog begins.
I am currently fresh out of completing the book, with a near complete understanding, and I am finally confident that I can make the game I’ve had in my head for years. It will be a long, rough road, but I think I can do it.
The purpose of this blog is to blog my progress as I go, and the progress from the previous programming (including the book)
And with that, I welcome you to my world!
Welcome to The World. – Ovan (.hack//roots)